Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f4
Issue ID
680467
Regression
No
Collider2D.IsTouching(null) crashes Unity
Steps to reproduce:
1. Open attached project's scene "DualityStart".
2. Attach Collider2D to Foreground/EnginnerPlayer and Foreground/MagePlayer game objects.
3. Enter play mode. Unity crashes.
Crash is caused by "PlayerMove.cs" script's 35 line's if condition "pBounds.IsTouching(floorTile) == false", where floorTile is not defined
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment