Search Issue Tracker
[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Main' scene-The scene has mesh with vertex colors which is build... Read more
TerrainData.SetHeights doesn't update TerrainCollider properly
By changing terrain heights in small area TerrainData.SetHeights doesn't update terrain collider. 1. Open project "SetHeightsBug" (a... Read more
[AssetBundles] Bundle with packed textures includes source textures in a...
Steps to reproduce this issue: 1. Open the attached project2. There are 4 textures that are packed into an atlas3. Click Assets->... Read more
[FBX] FBX files are rescaled incorrectly when dragged on to the scene
Steps to reproduce: 1. Create a new Unity project2. Import all the models attached to this report3. Drag the '1meter_Cube.obj' and '... Read more
Spotlights do not cast shadows from objects very close to the light
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains two parallel walls made from Cubes, a single pla... Read more
[uGUI] Raycast null reference exception thrown when cursor is on game view
To reproduce:1. Open attached project2. Open scene3. Press play4. Move cursor over game view5. Notice Null reference exception Read more
App freezes on GetBuffer[Inline]
1. Open attached project(dropbox link)2. Build to iOS3. In app press Options and then press More4. App will freeze Read more
Replay button doesn`t work on Android in Test mode
https://trello.com/c/pDM6tnYu/41-replay-button-doesn-t-work-on-android Only for Test AdsReplay button on Webview in Test mode (both ... Read more
Setting ConfigurableJointMotion angular motion to locked causes target o...
To reproduce:1.Open attached "JointReset.zip" project.2.Open and play "LockTest" scene, notice 2 cubes joined my configurable joint ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS