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[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
Reserialize asset in text mode doesn't work if ScriptableObject has suba...
To reproduce:1. Open attached project2. Change serialization mode to "Force Text"3. Reimport all assets4. Notice that "Nested Asset"... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:1. Open attached project2. Rename BehaviorTree.asset3. Rename fails and warning is thrown in console Read more
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded ...
Resources.UnloadUnusedAssets() doesn't unload fonts if they were loaded from an asset bundle and unloaded by using AssetBundle.Unloa... Read more
Constraining Rotation Y,Z doesn't work
To reproduce:1. Open attached project2. Open infinitrunner scene3. Enter play modeExpected result: The Cylinder game object rotates ... Read more
[IL2CPP] Building an empty scene when Slinq is present in the project ta...
Reproduction steps:1. Open the attached project "Slinq"2. Open the scene "empty"3. Build the scene for WebGL "Slow (fast builds)"4. ... Read more
Game controllers no longer work in Unity on one of my Macs
The behavior regressed in two steps.4.3.4f1: Input from Xbox controller works at all time.4.5.2f1: Input from Xbox controller doesn'... Read more
[UI:Inputfield]Text doesn't get saved if you don't tap "Done" or "Ok" on...
When you are writing into input field and tap outside keyboard to close it, the text doesn't save - you must click Ok/Done for that. Read more
Profiler columns show localization label
To reproduce:1. Open project2. Press play3. Open profiler4. Select CPU Usage tab5. Notice the column names show texts like "Profiler... Read more
Animation window messes up Preferences colors
To reproduce:1. Open attached project2. Open Preferences window3. Select Key tab4. Open animation window5. Notice that actions field... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS