Search Issue Tracker
Fixed
Votes
0
Found in
5.0.1f1
Issue ID
687013
Regression
No
[IL2CPP] Building an empty scene when Slinq is present in the project takes more than an hour
Reproduction steps:
1. Open the attached project "Slinq"
2. Open the scene "empty"
3. Build the scene for WebGL "Slow (fast builds)"
4. Notice, that the build is taking a very long time
Notes:
1. Asset present in this project https://www.assetstore.unity3d.com/en/#!/content/17346
2. Building process seems to slowly grow the Temp folder
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment