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Unity hangs when exanding the curves list of an animation
To reproduce:1. Open attached project2. Select Character model3. Open animations tab in inspector4. Select Finish Use Sickle clip5. ... Read more
[Crash][Mesh] Changing number of triangles (or vertices) of a Mesh via s...
-e: Changing dynamically the number of triangles of a Mesh freezes the appIt happens on the mac standalone app, and on the 2 android... Read more
Renderer sorting layer not properly set using sortingLayerID property
To reproduce:1. Open attached project2. Open test scene4. Select Particle system5. Scroll down to script component6. Try changing la... Read more
Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...
Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more
Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0
I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
[geomerics] Radiosity core is corrupted when baking Lightmap
- Open the scene "test" in the attached project- Turn on Continuous baking for lightmaps- After about 20-30 minutes of baking, you w... Read more
Rendering to texture from native plugin does not work in Unity 5.1 on mo...
Rendering to texture from native plugin does not work in Unity 5.1 on Android and iOS Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
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