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0
votes
Fixed

[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...

Shaders

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Apr 23, 2015

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Version/s: 5.1.0b3

1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more

0
votes
Fixed

Running standalone DX12 build crashes

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.0f1

1. File->Build & Run.2. Crash. Reproduced: 5.1.0b4 Read more

0
votes
Postponed
17
votes
Not Reproducible

LoadLevelAsync Hangs for a Moment when Loading a Scene with Large Audio ...

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Apr 23, 2015

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Version/s: 5.0.1p1

Reproduction steps:1. Open attached project "LoadLevelHiccup"2. Open scene "Splash"3. Enter play mode4. Notice that the scene showin... Read more

1
votes
Won't Fix

[iOS] Crash when loading a static library

iOS

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Apr 23, 2015

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Version/s: 5.0.1p1

To Reproduce: 1. Build and run the attached project (with mono or il2cpp).2. The app crashes with BAD_ACCES_EXCEPTION, when trying t... Read more

11
votes
Fixed

Inputfield ignores arrow keys on OSX builds

uGUI

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Apr 22, 2015

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Version/s: 5.0.1f1

-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX build... Read more

0
votes
By Design

Scroll content moves on instantiate if content size fitter is used

UI

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Apr 22, 2015

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Version/s: 5.0.0f4

1. Open attached project "repro_691590"2. Open scene "Untitled"3. Press play4. Scroll content will move twice(Debug.Log throws rect ... Read more

1
votes
Fixed

LockReloadAssemblies is not working correctly

Window management

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Apr 22, 2015

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Version/s: 5.0.1f1

Reproducible on 5.0, 5.1, 5.2; Repro steps:1. create a new project and import "Case691571.unitypackage"; 2. Go to menu bar "Case 691... Read more

0
votes
Fixed

[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...

Camera

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Apr 22, 2015

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Version/s: 5.1.0b3

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene has a script attached to the camera which simply prints, ... Read more

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