Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.0b3
Issue ID
691728
Regression
No
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to Standard shader
1. Select material "New Material".
2. Change shader to "Standard".
3. Notice that emissive is not red (its blue, because I changed it in standard).
Its clearly that this both properties using different names.
Reproduced: 5.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment