Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.0b3
Issue ID
691728
Regression
No
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to Standard shader
1. Select material "New Material".
2. Change shader to "Standard".
3. Notice that emissive is not red (its blue, because I changed it in standard).
Its clearly that this both properties using different names.
Reproduced: 5.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment