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Package Manager UI - Editor window tab is missing an icon
The Package Manager UI editor window tab is currently missing an icon. This is inconsistent with the rest of the editor. Any dockabl... Read more
[UI] Changing Slider/Scrollbar Direction throws "SendMessage..." warning...
How to reproduce:1. Create new project2. Create UI - > Slider3. In Inspector Window change Direction from "Left to Right" to "Rig... Read more
Copying import settings on a fbx from a Preset made from another fbx may...
Certain import settings with presets cause missing references in prefab and scene : Reproduction Steps: 2018.2, start new 3D project... Read more
GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph ... Read more
Unity behaves differently when maximized on Mac
How to reproduce:1. Open attached project(ParaLily.zip)2. Open Scene Assets/!Scenes/1-53. Set Maximize On Play to true in the Game V... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with ... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress.All sprites atlases are in Atlases folder and all s... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps:1. Open the attached project.2. Build and run it for WebGL (Use Google Chrome browser).3. Open developer console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow