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Depth Priming is ignored when rendering a Reflection Probe in URP
Reproduction steps:1. Open the attached “IN-96293.zip” project2. Open the “REPRO” Scene3. Enter the Play mode4. Observe the reflecti... Read more
Crash on RaiseException when checking for null equality in a specific va...
How to reproduce:1. Open the attached “IN-95468_NullCheck.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the Cras... Read more
Player crashes when closing the app if an xbox controller is connected
Steps to reproduce: Open the main input repo project or create a brand new one Build gamepad visualiser scene for windows Close the ... Read more
Incorrect opacity blending occurs when parent opacity is applied
Reproduction steps:1. Open the attached “IN-95493” project2. Open the “Scenes/SampleScene” Scene3. Observe the “UIDocument” GameObje... Read more
"W" and "S" keys navigate ListView when in Player or Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
“Error in Shader Graph Assets/Samples/Shader Graph/17.1.0/Production Rea...
Steps to reproduce:1. Create a new project2. Import Feature Examples and Production Ready Shaders Sample (Package Manager > Shade... Read more
ComputeShader cannot access the depth element of RenderTexture targeted ...
Reproduction steps:1. Open the attached “IN-94789_ComputeShader Depth Buffer Issue.zip“ project (link in the internal comments)2. Op... Read more
Search in the Console window highlights wrong text when text contains HT...
How to reproduce:1. Open the “BugReport“ project2. Open the “SampleScene“3. Enter Play Mode4. In the Console window, type “Test” in ... Read more
Cinemachine camera with a confiner 2D does not confined to the specific ...
How to reproduce:1. Open the “SampleProject” project2. Open the “SampleScene”3. Enter Play Mode4. Observe the camera movement Expect... Read more
Particle System doesn't always play when ParticleSystem.Play() is called
Reproduction steps:1. Open the attached “IN-94788 Particle Emission Bug - FAV.zip“ project (link in the internal comments)2. Open th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS