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Unity attempts to load mono dlls even when in hidden directories
To reproduce:1. Open attached project2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in th... Read more
Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In the Find navigator, search for "wrapper"- Notice that... Read more
100% CPU usage when using fallback characters from system font
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Note the CPU usage and the time it ta... Read more
[Mac-Only] Asset Store login field loses focus when switching between apps
- Open Asset Store window on Mac, log out and try to log back in.- On the login screen, type something in the password field.- Switc... Read more
[Android] Several unnecessary permissions are added to app manifest
In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. -... Read more
NetworkTransform client objects do not move when update rate is zero
When an object with a NetworkTransform and a Rigidbody2D has an update rate of zero, has a velocity set and the server and is spawne... Read more
Multicasting Socket Exception
How to reproduce: 1. Open attached project2. Open scene Game.unity3. Build to iOS and run- Note the error thrown in Xcode: "Argument... Read more
SyncVar hooks on host dont have access to old value.
SyncVar hooks on host dont have access to old value. SyncVar hooks on host dont have access to old value. When SyncVar hooks are cal... Read more
2D Mask component is missing an icon in the Inspector
Steps to reproduce : - create a new game object- add the 2D Mask component and notice that it has no icon Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12