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0
votes
Won't Fix

[Webplayer] badly named editor option

Webplayer

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Jul 01, 2015

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Version/s: 5.1.1p1

-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more

0
votes
Fixed

[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower t...

IL2CPP

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Jul 01, 2015

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Version/s: 4.6.6f2

To Reproduce: 1. Deploy the attached project (with debug symbols on) to an device.2. Run the app with time profiler in Instruments a... Read more

0
votes
Fixed

[WSA] The resolution of the app doesn't take the display settings correctly

Windows Store Apps

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Jun 30, 2015

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Version/s: 4.6.6p4

Reproducible on 4.6, 5.1 versions; Attached repro screenshots; Repro steps:1. Open project "ResolutionBug.zip";2. Build to WSA and d... Read more

1
votes
Fixed

[WIN] Extraneous new lines inserted into Editor log

Editor - Other

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Jun 30, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Open the Editor.log- Note how there are more n... Read more

16
votes
Duplicate
0
votes
Fixed

[Asset Import] Timestamps and assets maps out of sync and crashing afte...

Asset Import

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Jun 30, 2015

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Version/s: 5.1.0p1

Reproduction steps:1. Open the attached project2. Open the Assets folder in File Explorer/cmd/bash3. Rename folder a to b and a.meta... Read more

0
votes
Fixed

Shader compiler asserts when compiling compute kernel with atomics for GLSL

Shaders

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Jun 30, 2015

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Version/s: 5.1.0p1

To reproduce:1. Open attached project2. Reimport AssertTest.compute Read more

0
votes
Fixed

Light Probes flick on and off when entering Play Mode when Auto is unche...

Global Illumination

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Jun 30, 2015

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Version/s: 5.2.0a4

When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more

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