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[Webplayer] badly named editor option
-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more
[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower t...
To Reproduce: 1. Deploy the attached project (with debug symbols on) to an device.2. Run the app with time profiler in Instruments a... Read more
[WSA] The resolution of the app doesn't take the display settings correctly
Reproducible on 4.6, 5.1 versions; Attached repro screenshots; Repro steps:1. Open project "ResolutionBug.zip";2. Build to WSA and d... Read more
[WIN] Extraneous new lines inserted into Editor log
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Open the Editor.log- Note how there are more n... Read more
[Asset Import] Timestamps and assets maps out of sync and crashing afte...
Reproduction steps:1. Open the attached project2. Open the Assets folder in File Explorer/cmd/bash3. Rename folder a to b and a.meta... Read more
Shader compiler asserts when compiling compute kernel with atomics for GLSL
To reproduce:1. Open attached project2. Reimport AssertTest.compute Read more
Light Probes flick on and off when entering Play Mode when Auto is unche...
When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
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- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal