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The Embedded Linux platform “Contact Sales” button text is misaligned in...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Embedded Linux platform and observe the “Contact ... Read more
[VFX Graph] ArcCone Direction computation is wrong in Base Mode
Steps to reproduce: import the provided package drop the asset VFXG_BugRepro_ArcCone_NormalBase.vfx in the scnene. Open the vfx. In ... Read more
The Build Profiles window shows paragraph formatting inconsistencies bet...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Embedded Linux platform and observe the “No Embed... Read more
[Android] [Galaxy Tab] Pen touch input triggers UI/Click action two time...
How to reproduce:1. Open the “ReproProjectSPenTouch.zip“ project2. Open the “SampleScene“ scene3. Build for Android4. Install the ap... Read more
Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when ...
How to reproduce:1. Download and install RenderDoc (https://renderdoc.org/ )2. Open the attached “IN-95642.zip” project3. Open the “... Read more
Crash on Vulkan when Depth Texture is enabled
How to reproduce:1. Open the attached project "My project (1).zip"2. Build And Run the project on Meta Quest 2 Reproducible with: 1.... Read more
[HDRP] Lit material preview is rendered incorrectly with a mask map
Does not reproduce on: {}2022.3.59f1{}, 6000.1.0b9 Reproduces only on: 6000.0.41f1 Steps to reproduce: 1) Start a new HDRP sample sc... Read more
Burst does not finish compiling and leaks memory when the project is opened
How to reproduce:1. Open the Task Manager2. Open the “IN-96494.zip“ project3. Click on the “Multiple Tasks (2)“ loading bar at the b... Read more
The "LerpWhiteTo" missing function displays an error when the Shadows.hl...
How to reproduce:1. Create and open a new URP project2. Import the “VertexColored.shader“ file and select it3. Observe the Inspector... Read more
Assertion error is thrown and UI is no longer rendered when discarding t...
How to reproduce:1. Open the attached "UIToolkitBug" project2. Go to Assets -> UI and open the "SettingsUI.uxml" Asset3. Under th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS