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[HingeJoint] Intertia is gained when HingeJoints are connected into a chain
Steps to reproduce: 1. Open attached project "HingeJointIssue.zip"2. Open scene "Kettenglieder"3. Run it4. Stand under "Lampe" game ... Read more
[iOS] Using RGB ASTC 8x8 textures causes a crash on startup
To Reproduce: 1. Build and deploy the attached project: With Metal the app crashes on start (https://ono.unity3d.com/_admin/gists/CT... Read more
[Crash] Editor crashes while applying RGBA ASTC 8x8 texture settings
How to reproduce: 1. Open attached project2. Find all the textures with 'comp_dir' in the name3. Select a texture4. Change its forma... Read more
[ShaderCompiler] inout structs with COLOR semantic member cause wrong em...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the app crashes on startup Read more
[WheelCollider][Prefab] Crash when applying change to prefab
Steps to reproduce: 1. Create new project2. Create new GameObject and attach the Rigidbody component to it3. Drag previously created... Read more
Input.gyro.attitude doesn't output data from OrientationSensor
To reproduce:1. Build attached project2. Deploy solution to device3. Notice that Input.gyro.attitude doesn't output data from Orient... Read more
[SphereCast] Collider isn't detected when sphere cast is created in cert...
Steps to reproduce: 1. Open attached project2. Attach testPhysics.cs to any object in hierarchy3. Run scene4. In console, notice tha... Read more
The editor crashes when adding a component with a DestroyImmediate() cal...
How to reproduce: 1. Open attached project2. Select any gameobject3. Drag and Drop EditorCrasher.cs into the inspector to attach it-... Read more
Wrong input order for nested Screen Space - Overlay canvases
Repro steps:1) Open the project and Test scene2) Run the scene and try clicking the Red button3) Notice that the bigger, white butto... Read more
NetworkStartPosition rotation does not work for the client
How to reproduce: 1. Open attached project2. Build to standalone and run3. Start as LAN Host4. Play scene in the Editor5. Start as L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS