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[Undo] DestroyObjectImmediate does not restore scriptableObjects when un...
To reproduce:1. Open attached project2. Open crime scene3. Enter play mode4. Notice the logs in the console. A scriptable object is ... Read more
[RectTransform] Undo breaks RectTransform anchoring
Steps to reproduce: 1. Open attached project.2. Open TestScene.3. Choose Canvas -> Slider -> Fill Area -> Fill in the hiera... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Try switching between Normal and Bold font style on gameobject... Read more
Mesh triangulation is visible if it's scaled a lot and is viewed at from...
Steps to reproduce: 1. Open attached project "WebGLTri.zip"2. Open scene "repro"3. Build WebGL project and notice that triangulation... Read more
using System.Drawing namespace causes System out of memory error
To reproduce: 1) Download and open project2) Build and run for iOS3) Notice crash on app start Reproduced on 5.1.3p1 and 5.2.0f2 usi... Read more
[ UI ] Buttons hidden behind other buttons register hovers and presses
Reproduction steps:1. Open attached project "CanvasRaycastBug"2. Open scene "Test"3. Enter play mode4. In game view hover over "Butt... Read more
[UI] SetTextureOffset doesn't work for UI Image component
Steps to reproduce: 1. Open attached project2. Open scene Untitled3. Press play4. Notice that image offset doesn't change Read more
NullReference when trying to animate sprite in animation window
How to reproduce:1. Open repro.unity2. Select reproGO3. Open animation window4. Drag in moonGrottoMushroomA5. Select either SpriteRe... Read more
Editor freezes on Application.LoadLevel(Application.loadedLevel);
How to reproduce:1. Open repro.zip project.2. Open "level1" in "scenes".3. Press play.4. Press the arrow key to make the character m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS