Search Issue Tracker
Fixed
Votes
0
Found in
5.1.3f1
Issue ID
722272
Regression
No
Mesh triangulation is visible if it's scaled a lot and is viewed at from a low angle
Steps to reproduce:
1. Open attached project "WebGLTri.zip"
2. Open scene "repro"
3. Build WebGL project and notice that triangulation is visible in the horizon
Note: if we add directional light which has intensity high enough (e.g. 1) then triangulation won't be visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment