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Different parts of wheelcollider scale differently
To reproduce:1. Open attached project2. Open test.unity scene3. Scale the Cube game object using X axis (red)Expected result: Wheel ... Read more
Materials lose reference to textures if loaded from Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Scenes/AtlasedSpriteParticleTest.unity3. Go to Build/AssetBundle4. Play the ... Read more
editor crash in importing old audio plugin
-e: see title, works well using the latest version but outright crashing is still bad--latest versoion at https://bitbucket.org/Unit... Read more
[Image][Material] ScrollView can't mask content with material
To reproduce:1. Open attached project2. Open scene13. Scroll until image goes outside scroll view4. Notice that image doesn't get ma... Read more
[PluginImporter,iOS] Native plugins in 'Plugins/ios/overwrite' ignore Pl...
To Reproduce: 1. Open the project attached to the comment (722682_repro.zip). Select all plugins in 'overwrite' folder and disable i... Read more
Rapid performance drop on Gear VR after successive calls to Application....
After changing levels repeatedly on Gear VR, performance drops to the point of being unusable. Read more
[UWP] Build & run either fails or takes extremely long
What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce:1. Open attached "Smaller repro"2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake... Read more
[Physics2D]HingeJoint2Ds not working with flipped X-axis (i.e. X-scale o...
To reproduce:1. Open the scene "hospital" in "A_Scenes"2. Press play3. Click on the screen4. Notice that all the rigidbodies that ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS