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0
votes
Fixed

Trails and Lines are doubled between views

Graphics - General

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Aug 27, 2015

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Version/s: 5.3.0a1

Trail and Line Renderers appear in the location of the other view, for example the position of a trail renderer from the game view w... Read more

0
votes
Fixed

App crashes when the Speak button is used

iOS

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Aug 27, 2015

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Version/s: 4.6.7p1

To Reproduce:0. PlayerSettings GraphicsApi = Open GL ES 2.01. Build & Run application on iPhone with iOS92. Press On Button "ope... Read more

0
votes
Won't Fix

[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...

Shaders

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Aug 27, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more

2
votes
Fixed

[WheelCollider] IgnoreCollision doesn't work on WheelCollider

Physics

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Aug 27, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Run it and notice error in console, that both of the collide... Read more

0
votes
Fixed

[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7

iOS

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Aug 27, 2015

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Version/s: 4.6.7p3

On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more

0
votes
Won't Fix

Using a finalcolor function with a surface shader, SurfaceOutput normal ...

Shaders

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Aug 27, 2015

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Version/s: 5.1.2p3

How to reproduce: 1. Open attached project2. Open scene Test Scene.unity- Note how the cube on the left is weirdly coloured in RGB, ... Read more

0
votes
Fixed

[Raycast] MeshCollider.Raycast ignores a part of the mesh

Physics

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Aug 27, 2015

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Version/s: 5.2.0b5

Repro steps:1) Open the project and import the RaycastBugUV.unitypackage2) Add a Mesh Collider to the plane object3) Select the plan... Read more

0
votes
By Design

[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31

2D

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Aug 27, 2015

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Version/s: 5.1.3f1

Reproduction steps:1. Open attached project2. Open "TestScene" scene3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = new ... Read more

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