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Won't Fix
Votes
0
Found in
5.1.2p3
Issue ID
722965
Regression
Yes
Using a finalcolor function with a surface shader, SurfaceOutput normal is not as expected in finalcolor function
How to reproduce:
1. Open attached project
2. Open scene Test Scene.unity
- Note how the cube on the left is weirdly coloured in RGB, while the cube on the right displays the normals properly
- The cube on the left accesses the normals in the SurfaceOutput, while the cube on the right does so in the finalcolor function
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