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Warning "Missing types referenced from component BuildProfile on game ob...
Steps to reproduce: Create a Competitive Action Multiplayer project Observe the Console Actual results: Warning "Missing types refer... Read more
Test Failure Error is lost when test performs subsequent successful test
Steps to reproduce:1. Open the attached “ExitPlayModeDoesNotThrow.zip” project2. Open Window → General → “Test Runner”3. In the Test... Read more
Terrain paint details do not render when running a built WebGL project
How to reproduce:1. Open the attached “IN-95249” project2. Open the “SampleScene” Scene3. Observe the Game view4. Build and run a We... Read more
UXML document elements use a different prefix depending on how they were...
How to reproduce:1. Open the “UITK Testing U6.zip“ project2. Open the “CreateMenuExample.uxml” file in UI Builder3. Observe the UXML... Read more
Animation Curve edits are not always saved when editing in a Prefab
How to reproduce:1. Open the attached “IN-96102_animation_curve“ project2. In the Project window select Assets > curve3. In the I... Read more
A grid is not visualized in Scene view when a GameObject with the Grid C...
How to reproduce:1. Open the “GridBug.zip“ project2. Open the “SampleScene“3. Select the “Grid“ GameObject in the Hierarchy4. Observ... Read more
Memory Profiler does not report struct types when they are used in stati...
How to reproduce:1. Open the attached “TestStaticReference” project2. Click “Build Settings” and check the “Development Build” and “... Read more
Scene Filter buttons reset to "All" in the Occlusion Window when enterin...
Steps to reproduce: Open any Project Open a Scene with 2 Cameras in it Navigate to Window > Rendering > Occlusion Culling Bake... Read more
Error "ArgumentOutOfRangeException" logged when cancelling Scene Hierarc...
Steps to reproduce: Open any Project Open a Scene with 2 Cameras in it Navigate to Window > Rendering > Occlusion Culling Bake... Read more
Memory leak in ContentBuildInterface.GetTypeForObjects when building add...
How to reproduce:1. Open the attached “IN-95489_Addressables_memory.zip” project2. Open the Addressables Groups window (Asset Manage... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS