Search Issue Tracker
Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps:1. Open the attached project2. Open the "mainscene" scene3. Set the main camera to orthographic, enable the attac... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more
RequireComponent attribute doesn't fire the creation of the component on...
Steps to reproduce: 1. Create new Unity project2. Add a script component to any game object3. Add "[RequireComponent (typeof(Rigidbo... Read more
[DX11] Incorrectly resizing when switching from windowed mode to fullscreen
Steps to reproduce:1. Create a new project.2. Build it to windows standalone.3. Run it with forced dx11.4. Open in windowed mode, in... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false))3) In the menu bar ... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project2. Give them time to compile- Note that it takes a real... Read more
[WebGL] Application.targetFrameRate has no effect
-e: see title -repro:--open attached package--build and run for WebGL--NOTICE the set targetframerate is not adhered to Read more
[SceneViews] Clustering loading bars pop up all the time during bake if ...
To reproduce:1. Open a scene which takes a while to bake (I used MayanTemple)2. Switch to Clustering view3. Start bake4. Notice cons... Read more
"Error adding system: Data not available." thrown when building specific...
To reproduce:1. Open attached project2. Open scene 33. Build standalone4. Notice warning "GI output for inputsystem:xxxx is missing.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS