Search Issue Tracker
Duplicate
Votes
0
Found in
5.2.0f3
Issue ID
725807
Regression
Yes
[compute] HLSLcc times out compiling complex shaders (exponential complexity)
How to reproduce:
1. Import the attached shaders (Compute.zip) into a project
2. Give them time to compile
- Note that it takes a really long time (10+ minutes) and the shaders don't even finish compiling properly, throwing errors about being unable to communicate with the internal compiler process.
- Reproduced in Version 5.3.0f1 (b948b362cb65), Version 5.2.2f1 (69bd29e9fca9)
- Not reproducible in Version 5.0.3f1 (b597153251dd) (the shaders compile and in reasonable time too)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #704501