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[Visualization] Missing Global Illumination Visualisations in the Scene ...
Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more
[IL2CPP]Crash on Application.LoadLevel
To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more
Changing RenderTexture size causes WrapMode reset
To reproduce:1. Open the project in repro.zip2. Select New Render Texture3. Change the WrapMode to repeat.4. Set x size from 256 to ... Read more
SyncVar data too large
When the data required to serialize a networked object is larger than MTU, error messages are generated: Channel {0} for connection ... Read more
[Editor] Replace command in VI mode does not work
Steps to reproduce:1. Open any project in Unity2. Create or open any script in MonoDevelop3. Turn on VI Mode (Tools -> Options...... Read more
[Canvas][RenderMode] World-space Canvas causes crash when deleting it in...
Repro steps:1) Open the project and Scene scene2) Run the scene and Pause3) Make sure Canvas Render mode is set to World Space4) Del... Read more
[MSE::Save] Moving a GO from one scene to another does not dirty the sce...
[MSE::Save] Moving a GO from one scene to another does not dirty the scene to which the GO is moved to Steps to repro:1. Open the at... Read more
When Destination is far away from the NavMesh, the agent does not go to ...
To reproduce the issue follow the steps:1. Open attached "New Unity Project 9 - AI Test" project2. Open "Untitled" scene3. Enter pla... Read more
Crash when calling Animator.GetCurrentAnimatorClipInfo
To reproduce:1. Open attached project (repro727765.zip)2. Play scene_Herman3. Editor crashes Read more
[UWP] Icons and Splash images are not set correctly in Package.appxmanifest
Reproducible on 5.2, 5.3; Repro steps:1. open project "IconsTilesSplashScreens.zip";2. build to WSA Universal 10;3. open generated s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS