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Unity crashes while selecting transitions between animation states
Reproduction steps:1. Open attached project.2. Open "Movement Test" scene.3. Open Window > Animator and select "Character" object... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
Unity crashes when closing asset store while importing
Steps to reproduce:1. Open new unity project2. Open asset store, deatach window and maximize it3. Download "Shadowgun: Deadzone GM's... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more
InvalidOperationException when using struct, OnGUI and using statement
To reproduce:1. Open attached project2. Open test scene3. Press play4. Notice InvalidOperationException Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps:1. Open attached project2. Open and play the "Level" scene (Don't change the project layout)3. Notice the cursor ... Read more
UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project2) look into console for error messages3) check HowToMakeErrors.cs file for code Read more
Selecting corrupted animator controller in animator component crashes Unity
How to reproduce:1. Open the attached project2. Open Level01 scene3. Select Player game object4. Select on the circle selector in an... Read more
ReadPixels get distorted input in Game View window
Steps to reproduce:1. Download and open attached project "Color Picker Test.zip"2. Play the scene "Debug"3. Change aspect ratio to a... Read more
Default option's appearance doesn't update if options are changed via sc...
Repro steps: 1) Open the project and scene DataBinding2) Select ExampleRoot -> Options -> Panel -> Dropdown and notice the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS