Search Issue Tracker
Editor freezes when played second time
To reproduce:1. Open attached project, scene "main"2. Play it.3. Stop it.4. Play it again.The editor should now freeze. Read more
[Crash] Unity crashes after SetTargetBuffers and GameObject.SetActive(fa...
To reproduce:1. Open attached project2. Play test scene3. Editor crashes Read more
SkinnedMeshRenderer not receiving shadows when lightprobes are in scene ...
To reproduce:1. Load the scene "test"2. Build lighting3. Notice that the middle platform doesn't get a shadow4. Delete all the light... Read more
Tooltip value doesn't get passed to the PropertyDrawer
To reproduce:1. Open attached project2. Open test scene3. Select tooltip4. Move mouse over the Test field5. Notice that tooltip does... Read more
[Atomics] Device freezes in an apparent loop after running project for a...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Play the game for a while- The game freezes, but Xcode does not ... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce:1. Open the attached project2. Open default scene3. Notice that Panel object with Animator component is disabled4. ... Read more
Editor crashes when stopping scene
To reproduce:1. Open attached project2. Play start scene3. select any object in scene4. Press stop5. Editor crashes Read more
[OSX] Gizmos render as black cards and selection breaks in OpenGL Core p...
How to reproduce: 1. Open Unity with -force-glcore2. Open a new project3. Go to Player settings4. Set the Mac graphics API to manual... Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS