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Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:1. Open project, open scene "test", press "Load animation" button.Notice nothing happens.2. Uncomment line 40 in Runtim... Read more
Big font size is getting clamped and not centered
Repro steps:1) Open the project which was sent in 5.12) Run it and notice that the text(Super/Hot) is centered and covers the whole ... Read more
Inspector Will Not Set Keyframes for Tint, Tiling, or Offset of a Shader...
To reproduce:1. Open the 'testScene' scene2. Select 'testColor' object in Hierarchy3. In the Animation window, click at any point in... Read more
AssetDatabase: RenameAsset()file does not check output length and automa...
How to reproduce:1. Open the attached project2. User uses AssetDatabase.RenameAsset() to rename the file3. It will generate some Uni... Read more
[IL2CPP] Creating primitive results in crash
1. Build on IOS.2. Crash! Read more
Material is darker in the Project Browser after reopening the project
Steps to reproduce : - create a new material and assign it a color (e.g. red)- close Unity and reopen the same project and notice th... Read more
Cannot type more letters while holding a button in an input field
Steps to reproduce : - create a new input field- hold the "a" key and notice that multiple a's are typed- hold the "b" bey and notic... Read more
MD can't add UnityException breakpoint
-e: the dropdown list in MD doesn't list UnityException -repro:--open a unity project--open CS file in MD--add breakpoint--select th... Read more
Application.LoadedLevelName returns empty string when called right after...
Steps to reproduce: 1. Open the attached project2. Upon opening, the 'FirstScene' should be automatically opened (if not, open that ... Read more
MD indicates stop after breakpoint when adding/removing lines while debu...
-e: when you edit the a file in MD while debugging the indicator for the breakpoint stop are not pointing to where the breakpoint no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field