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[Physics] Loading models w/ cloth component causes physics crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
[SerializedArray] Adding over 2000 elements to a serialized array causes...
To reproduce the issue follow the steps:1. Load "New Unity Project 1" project2. Load "EmptyArray" scene3. Find "keyword" array list ... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project2) build and deploy to android device (ensure VR mode enabled)3) Tap the touch pad to toggle mirrormode.4) o... Read more
Distributed PDB2MDB.EXE does not work for DLLs built with VS2015
pdb2mdb.exe tool that is shipped with Unity fails to create mdb files for libs created in VS 2015. Fails even for simplest DLLs. e.g... Read more
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happenedParticleSystem>Collision: Radius... Read more
ParticleSystem>Visualize Bounds doesn't work with non default material
ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happenedVisualize bounds doesn't show bounds with ... Read more
StateMachineBehaviours get stripped out when building with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the errors in the Xcode log:Could not produce class with ID ... Read more
[Editor][OSX] Errors appear in the console when dragging gameobject with...
Steps to reproduce: 1. Open Unity Editor;2. Create new project and scene;3. Add any gameobject to the scene (e.g. Cube or Sphere);4.... Read more
[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...
Steps to reproduce: 1. Create new project2. Create new script3. Paste the following to the script's Start method:ParticleSystem ps =... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS