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UI Text disappears on editor focus change due to editor DLL
How to reproduce:1. Open provided example project2. Open Assets/TestScene.unity3. Double-click "HUD" game object to bring it into vi... Read more
event UnityAction with SyncEvent returns UNetWeaver error
Steps to reproduce: 1) open the project2) check console for error- project contains single C# script[SyncEvent] event UnityAction<... Read more
LoadLevelAdditiveAsync loading finishes on quit in editor
Steps to reproduce: 1. open the project2. play 'FirstScene'3. click play again(to stop) check console for message indicating that Aw... Read more
[UNET] SyncListStruct class file with certain names is not synced with c...
Steps to reproduce:1) Download attached "Repro.zip"2) Open the scene and build the project3) Host from build, Client from editor4) S... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce:1. Open Project.2. Open scene "Test Scene"3. Click on the gameObject "Cube Prefab" in the Hierarchy.4. Press the ... Read more
[VSTU] Visual Studio debugger shows a wrong value of a watched Int32 var...
Steps to reproduce: 1. Open attached project2. Open Assets/Scene.unity3. Open Assets/Script/TestCode.cs with Visual Studio4. Put a b... Read more
Scroll rect scaled to very small value and set to elastic movement type ...
To reproduce:1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene.2.Play scene, select Canvas &g... Read more
[iOS] Video is closed when switching from control setting minimal -> ful...
To Reproduce: 1. Deployt the attached project.2. Click 'Video : Minimal"3. Click the button in the lower right corner to change cont... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS