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Animation does not begin playing when Animator component is enabled at r...
How to reproduce:1. Open the attached project2. Open and Play Scene1 scene3. Click on "Enable animation" button (it will enable anim... Read more
Multiple undo operation made to instance of multiobject prefab crashes u...
Steps to reproduce: 1. Create new project2. Create new scene3. Create "Cube"4. Drag "Cube" to project tab to create a prefab5. Selec... Read more
Animator.speed is squared when calling Animator.Update
Steps to reproduce: 1. Open attached project2. Open scene "Mecanim_Update_Test_Scene"3. Investigate "Constructor_Enabled" and "Contr... Read more
The editor crashes when entering play mode
Editor crash. It seems like the issue occurs during some sort of garbage collection that occurs when starting play mode. Read more
Type.GetMethod() asserts for methods with default float parameter when S...
There's an assert in il2cpp::vm::Parameter::GetDefaultParameterValueObject that fails in this particular case. Attaching repro project. Read more
AnimatePhysics update mode is very slow in 5.2 and 5.3 compared to 5.1
How to reproduce:1. Open the attached project2. Open Profiler (Window->Profiler)3. Open and Play Test scene (it will instantiate ... Read more
AssetBundle::GetPathRange function is slow
AssetBundle::GetPathRange function is slow. Read more
NetworkClient leaks hostId
NetworkClient leaks hostId if destroyed without connecting. NetworkTranspoort.RemoveHost() is never called for a NetworkClient insta... Read more
[webplayer] OSX builds generate corrupted file - unplayable
-e: see title.--works well on windows and with 5.2 editors -repro:--build & run an empty scene--NOTICE webplayer fails to load:-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS