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[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open navigation window and notice that "S_base_mid" game object h... Read more
Using certain plugin results in runtime error
Steps to reproduce:1. Open attached project's scene "Test".2. Enter play mode.3. Runtime error is thrown (I've attached a screenshot... Read more
[Windows] Losing internet connection while assetstore is dowloading resu...
Projects Step: 1. Open asset store.2. Download asset.3. Unplug internet.4. Exit unity.5. Crash Read more
After editing asset name in project window parts of text disappear
1. Import attached Unity package into a new project2. Open the scene3. Edit the scene name in project viewExpected result: All texts... Read more
[iOS] Unusable 'Picture in Picture' multitasking button when playing wit...
To Reproduce: 1. Deploy the attached project to an iPad running at least iOS 9 & play a video in any mode.2. Try clicking on the... Read more
[iOS] Options in FullScreenMovieControlMode are no longer fully usable a...
To Reproduce: 1. Build and run the attached project.2. Observe that:'FullScreenMovieControlMode.Minimal' is now behaves the same as ... Read more
Unity Editor crash after runing scene
To reproduce:1. Open attached project (repro739499.zip)2. Switch platform to iOS3. Play Main scene4. Editor crashes Read more
[iOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Build and deploy the attached project.2. Click any of the buttons to call 'Handheld.PlayFullScreenMovie'3. Observe ... Read more
[SceneView] Camera.orthographicSize not consistent while clicking
Repro steps:1) Open the project2) Go to Window -> JitterTest3) Notice that console window is giving values4) Try clicking around ... Read more
InvalidProgramException: Invalid IL code when using SyncListStruct where...
Steps to reproduce: 1. Open attached project2. Open scene SyncListTest3. Run scene4. Press "Lan Host"5. Open console and notice Inva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS