Search Issue Tracker
By Design
Votes
0
Found in
5.2.1f1
Issue ID
739627
Regression
No
[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
3. Open navigation window and notice that "S_base_mid" game object has nav mesh
4. In top menu click "Custom/Export NavMesh to mesh"
5. New "Test" game object is created
6. Drag it to the side of "S_base_mid" and compare NavMesh and generated mesh and notice that generated mesh has unexpected triangulation.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment