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0
votes
Fixed

[Android]Apk building process fails when project has plugins and path ha...

Android

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Nov 11, 2015

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Version/s: 5.2.2f1

To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more

2
votes
Fixed

[ClothAPI] Missing or invalid properties when accessing them through script

Physics

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Nov 11, 2015

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Version/s: 5.3.0b6

Steps to reproduce: 1. Create new project and script useTethers: FIXED2. Try to access useTethers property through script3. Notice t... Read more

0
votes
By Design

[UI] "Blocking Mask" available in "Graphics Raycaster(Script)" component...

uGUI

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Nov 10, 2015

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Version/s: 5.2.2f1

Description:"Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing" with "Ignore R... Read more

2
votes
Won't Fix

[iOS][GLES2/3] Low performance when Image Effect is used on depth only c...

Mobile Rendering

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Nov 10, 2015

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Version/s: 5.2.2p3

1. Open attached project2. Build to iOS3. Press "Clear Flag" and it will switch to skybox4. Performance will increase5. Press "Clear... Read more

0
votes
Not Reproducible

[AW] Curves view is overwriting import

Animation Window

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Nov 10, 2015

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Version/s: 5.3.0b5

When the AW Curves view is open, import compression settings are ignored.This works properly when AW Dopesheet view is open instead. Read more

0
votes
Fixed

[MultiscneneEditing]Call to GetActiveScene() crashes when entering play ...

Assets Management

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Nov 10, 2015

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Version/s: 5.3.0f1

How to reproduce:1. Open the attached project2. Open the scene3. Enter playmode4. Crash Previous versions also crashed if script was... Read more

0
votes
Fixed

FBXs Containing 3DSMax Camera Nodes Cause Unity to Crash When Marked as ...

Global Illumination

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Nov 10, 2015

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Version/s:

Tested in: Version 5.3.0b6 (cc2b3bfc4699)Mon, 02 Nov 2015 20:20:45 GMTBranch: 5.3/staging ======= Repro: Import the attached FBX fil... Read more

2
votes
Postponed

Generate LightmapUVs Takes an Unreasonably Long Time on Simple Geometry

Asset Import

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Nov 10, 2015

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Version/s:

Attached is a simple ArchViz scene. Optimized, low-poly geometry <36k quads. Hangs the asset importer for over an hour. This is r... Read more

33
votes
Fixed

[Occlusion culling] Performance spike in Culling when Camera is not rend...

Camera

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Nov 10, 2015

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Version/s: 5.2.1p1

Reproduction steps:1. Download and open the repro project form the attached link2. Open and play the "CorridorDemo" scene (Assets\Sc... Read more

0
votes
Fixed

[iOS] Materials using Standard Shader are corrupted when using GLES2

iOS

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Nov 10, 2015

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Version/s: 5.3.0b6

To Reproduce: 1. Build and run the attached project with GLES2.2. Observe that all materials are corrupted (it's just using Standart... Read more

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