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Ambient probe affects all dynamic objects even if Ambient intensity is 0
To reproduce:1. Open attached project2. Bake GI3. Notice that dynamic sphere is affected by sky even though ambient and reflection a... Read more
[Avatar] Scene isn't reopened after configuring avatar
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Robot Kyle"4. Click on Avatar field to qui... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more
Hosting player doesn't see movements of connected clients
Steps to reproduce: 1. Open attached project "MP"2. Open scene "lym"3. Build project4. Run two instances of built project, one as ho... Read more
Profiler window is unresponsive after selecting a sample that contains a...
Steps to reproduce:1) open the project2) open profiler3) turn on: "Deep Profile", "Profile Editor" and "Record"4) Click "BugReport/O... Read more
errors when changing Rect Transform width in Layout Element component
To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more
[Android] APK size increased from Unity 5.3
APK size increased from Unity 5.3 Read more
SerializedObject_Get_Custom_PropInspectorMode crash after holding mouse ...
To reproduce:1. Open attached project2. Do not change layout of Unity3. Open "Test" scene4. Select "Cube" in hierarchy5. Drag header... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS