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Scene is not being unloaded in Awake using SceneManager.UnloadScene
Steps to reproduce: 1. Download and import attached project.2. Drag and drop "SceneA" and "SceneB" into a hierarchy view.3. Select "... Read more
Default integer values is 0 in arrays of serializable classes even if in...
To reproduce:1. Open attached project2. Open "Main" scene3. Select "SerializedDefaultsTest" game object in the Hierarchy4. In the In... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
Script implementing interface, doesn't have a checkbox to be disabled in...
- Create a script that inherits from MonoBehaviour and implement an interface.e.g. public class NewBehaviourScript : MonoBehaviour, ... Read more
After playing scene with gameobject having Skinned Mesh Renderer and Mes...
To reproduce:1. Download the attached project and go to step 6, or skip this step2. Create empty 3D project3. Add Cube game object t... Read more
Changing SetShadowSamplingMode doesn't affect rendering in any way
Bug: According the developer you can't sample the shadow without SetShadowSamplingMode set to Raw. But it works with and without it.... Read more
After renaming asset, all assets disappear from the project window
To reproduce:1. Open attached project2. In the Project window select "ggg" script3. Press F2 to rename script4. Change script name5.... Read more
Cannot rename GameObject through inspector
Steps to reproduce: 1. Download and import attached project.2. Open "main" scene.3. Select in hierarchy: "GameObject".4. Try to chan... Read more
[Inspector] Cannot rename GameObjects in Inspector
Can no longer edit gameobject names in inspector. Note that objects can still be renamed in Hierarchy. Repro Steps: 1) Open attached... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field