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Scene view - CTRL + clickdrag doesn't zoom on Windows
This is by design and has been like this for a long time. The main shortcut for Zoom is alt + right click drag and this works on bot... Read more
MissingRefferenceException after deleting all the motions in a Blend Tree
Steps to reproduce : - create a new animation controller- create a new blend tree- add two motions and another blend tree- assign tw... Read more
Universal: shader does not retain specular colour when updating from legacy
To reproduce this bug: 1. Open the attached project2. Open the 'scene'3. Select 'ground - Ferny Bank - bump' material in the project... Read more
Auto Off-mesh links are not generated correctly on terrains
To Reproduce: 1. Open 'scene1' from the project in 'repro.zip'.2. Bake navmesh on the Terrain present in scene.3. Notice the off-mes... Read more
Master Audio Group is in-between all the other Audio Groups
Master Audio Group is in-between all the other Audio Groups, when sorting the audio groups alphabetically. As a user it would maybe ... Read more
IndexOutOfRangeException : index error when rearranging parameters
Steps to reproduce : - create a new animator controller- add a few parameters- rearrange them in a fast succession and an error will... Read more
Cannot delete multiple transitions
Steps to reproduce : - create a new animation controller- create 3 states- make two transitions from one state to the others- select... Read more
Game View Mute button does not mute echoes in AngryBots
The Mute button in Game View does not mute all sounds in Play mode. Using the AngryBots sample project, echoes are not muted in the ... Read more
Sprites: trouble changing Sorting Layers
Changes to a sprite's Sorting Layer rarely update its apparent order compared to other sprites in Scene view, and rarely persist in ... Read more
Scaling with Pixel-Perfect causes stuttering
To reproduce:1. Open attached project2. Open TestScenarioScalePixelPerfect scene3. Press play4. When Pixel Perfect is enabled on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS