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Baking any type of light creates artifacts in the lightmap
BY DESIGN:The model had no UVs, they need to be generated Read more
{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...
Reproduction steps:1) Run users project, and enter the test scene (on Mac!)2) Selected "Select Me!" object in the hierarchy window.3... Read more
Event window does not update content when changing animation
Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more
[WSA] Product name containing an apostrophe sign causes issues in App.xa...
In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more
Event window does not refresh when Unity retrieves focus, and stays white
Open Animation WindowAdd an eventDouble-click event to open event windowSelect another applicationGo back to Unity Window is white, ... Read more
WWW.audioClip does not recognize audio type from S3 urls
Repro steps:1) Open my attached project and the only scene in it2) Play the scene3) Notice the error that it was unable to determine... Read more
The NavMesh Surface Build Volume is visible when the component is off or...
The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more
Moving child from deleted prefab in hierarchy crashes Unity
How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more
[ParticleSystem] Sub-emitters should be named after their "type" when ge...
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor