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0
votes
By Design

Baking any type of light creates artifacts in the lightmap

Progressive Lightmapper

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Dec 14, 2015

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Version/s: 5.2.1f1

BY DESIGN:The model had no UVs, they need to be generated Read more

2
votes
Won't Fix

{OSX}Event.current.use() causes error when used in OnDrawGizmosSelected(...

IMGUI

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Dec 14, 2015

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Version/s: 5.3.0f4

Reproduction steps:1) Run users project, and enter the test scene (on Mac!)2) Selected "Select Me!" object in the hierarchy window.3... Read more

0
votes
Won't Fix

Event window does not update content when changing animation

Animation Window

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Dec 14, 2015

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Version/s: 5.4.0a6

Event window does not update content when changing animation Create two animations with an event each. Each event should refer to th... Read more

0
votes
Fixed

DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...

Scene Hierarchy

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Dec 14, 2015

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Version/s: 5.3.0f2

How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more

0
votes
Fixed

[WSA] Product name containing an apostrophe sign causes issues in App.xa...

Windows Store Apps

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Dec 14, 2015

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Version/s: 5.3.0f4

In "Player Settings" using "Product Name" with an apostrophe (example: User's Project), causes issues in App.xaml.cs and MainPage.xa... Read more

0
votes
Fixed

Event window does not refresh when Unity retrieves focus, and stays white

Animation Window

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Dec 14, 2015

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Version/s: 5.4.0a6

Open Animation WindowAdd an eventDouble-click event to open event windowSelect another applicationGo back to Unity Window is white, ... Read more

0
votes
By Design

WWW.audioClip does not recognize audio type from S3 urls

Networking

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Dec 14, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open my attached project and the only scene in it2) Play the scene3) Notice the error that it was unable to determine... Read more

0
votes
Fixed

The NavMesh Surface Build Volume is visible when the component is off or...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more

0
votes
Duplicate

Moving child from deleted prefab in hierarchy crashes Unity

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

How reproduce:1. Create a new project2. Create a game object with child in hierarchy3. Make a prefab of it by dragging to the Projec... Read more

0
votes
Fixed

[ParticleSystem] Sub-emitters should be named after their "type" when ge...

Shuriken

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Dec 14, 2015

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Version/s:

When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should r... Read more

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