Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
754042
Regression
No
[ParticleSystem] Sub-emitters should be named after their "type" when generated
When a particle system creates a sub-emitter (using the + button in the sub-emitters module) that emitter's GameObject name should reflect its type (eg "Sub-Emitter Death" etc)
NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO REPRO OR IMAGES.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment