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[shaders] If a cginc file exists in a parent directory, it's preferred o...
To reproduce:1.Open provided example project2.Open "Project/Assets/Scene.unity"3.Notice the cube is blue4.Open "Project/Assets/MyInc... Read more
Crash after exiting play mode with multiple scenes and separate lightmap...
Crash occurred when exit play mode while multiple scenes was loaded which were baked together first and then separate. Repro:-Ensure... Read more
[Win] All shortcut commands in editor don't work if mouse is being moved
To repro:1. Create new scene2. Select an object3. Duplicate it while moving mouse around (Ctrl+D)4. Notice that duplication doesn't ... Read more
Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps:1. Open "Test" project2. Open "Test" scene3. Open BUG gameobject with inspector3. Run the ga... Read more
[Labels] Label information of an asset are read from Library instead of ...
Steps to reproduce: 1. Open attached project2. Select 'Cube.prefab' in project tab3. Notice it has a 'Test' label on it4. Open the a... Read more
CurrentAnimatorClipInfo Weight value doesn't decrease if a Clip is not c...
How to reproduce:1. Open the attached project "AnimationWeight754624.zip"2. Open and Play Test scene3. The game should pause itself ... Read more
MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce:1. Create new project2. Create new script file, save it3. Open that new file in MonoDevelop 5.9.6 (as installed with Un... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce:1. Open the attached project "animationBug.zip"2. Open "test" scene3. Select Cube (be sure that its Z rotation is 0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor