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Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more
WebGL not listed as supported UNET platform
-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro:--go to http://unity3d.com/services/multiplaye... Read more
[HardwareInstancing][MSE] Performance heavily drops when adding second s...
Steps to reproduce: 1. Open Unity;2. Open attached "Main.unity' scene;3. Enter Play mode;4. Observe the Rendering tab in the Profile... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
Changing Shader Hardware Tier through Graphics Emulation affects reflect...
Repro Steps: 1. In attached project, open ShaderQualitySettings scene.2. Emulate to another Shader Hardware Tier3. Notice an unexpec... Read more
[HardwareInstancing][DX] GPU instancing stops working after changing DX ...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Enter Play Mode;4. Open 'Rendering' tab in the ... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor