Search Issue Tracker
Particle System none uniform scale changes billboards direction.
When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more
[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attache... Read more
[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...
Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more
Monodevelop crashes when using split screen
To reproduce:1. Open any script with MonoDevelop2. Click-hold maximize (green) button to launch split screen on Monodevelop window3.... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
Changing Prefab name in Inspector does not change Project view's name
Repro steps:1) Open the attached project2) Try renaming the prefab through the Inspector view(like in the .gif)3) Notice, that the n... Read more
[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affecte... Read more
UI.Mask turns pink when switching to another application
Better, simpler repro and more details in duplicate : http://issuetracker.unity3d.com/issues/ui-controls-ui-controls-are-not-getting... Read more
[Android] Bluetooth sound stuttering on devices using OpenSL
This issue is not VR releated. It affects all devices, running on OpenSL (with feature:android.hardware.audio.low_latency) audio pat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal