Search Issue Tracker
Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce: 1. Open the attached project "WebGLControllerBug.zip" 2. Open File>Build Settings... 3. Switch Platform to WebG... Read more
Input System causes compile error when the "Nintendo Switch" is selected...
Reproduction steps: 1. Create a new “3D” project 2. Open the Package Manager window (Window > Package Manager) 3. Install the “In... Read more
Locking the "Command" key on the accessibility keyboard inverts the inpu...
Reproduction steps: 1. Go to "System Preferences > Accessibility > Keyboard > Viewer > Enable Accessibility Keyboard" 2. Open the ... Read more
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
Multiple errors are thrown in the Console window upon exiting the Play m...
How to reproduce: 1. Open the attached project “IN-14456.zip“ 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Exit the... Read more
The character keeps moving in the same direction when the button is rele...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/Playground.unity” Scene # Enter the Play Mode # Cl... Read more
Behavior description in the Player Input component doesn't change when c...
Reproduction steps: 1. Open the attached project “IN-9709.zip” 2. Open the “SampleScene” from the Project window 3. Select the “G... Read more
Key input state is reverted to the opposite when Editor gets focused wit...
How to reproduce: 1. Open project “InputTest.zip“ 2. Enter Play Mode, press the Control key a few times and observe the result 3.... Read more
An InvalidOperationException error occurs when disconnecting a GamePad w...
How to reproduce: 1. Connect a GamePad device 2. Open the “SampleScene” scene 3. Enter Play mode 4. Move the cursor over the but... Read more
Input for UI "Destroy may not be called from edit mode!" error thrown wh...
How to reproduce: 1. Open the attached project 2. Enter play mode in scene "MainMenu" Expected result: No errors are thrown Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null