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UnityException: get_disableApplyMaterialPropertyDrawers can only be call...
See [https://discussions.unity.com/t/unityengine-get-disableapplymaterialpropertydrawers-can-only-be-called-from-the-main-thread/161... Read more
[APV] Can no longer switch baking set modes
Im attaching a project, but you can really reproduce this in any APV ready project. Steps to reproduce: Update the manifest file to ... Read more
IndexOutOfRangeException error is thrown when entering the Play Mode in ...
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Enter the Play Mode3. Observe the Console Expected resul... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
MR Multiplayer Tabletop Template tutorials code parts "copy" button look...
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Go to the "Player Setup Overview" tutorial and skip to t... Read more
MR Multiplayer Tabletop Template tutorials code parts have the offset "c...
How to reproduce:1. Create a new MR Multiplayer Tabletop Template project2. Go to the "Player Setup Overview" tutorial and skip to t... Read more
Error "NullReferenceException: Object reference not set to an instance o...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Home Screen.unity” Scene3. Enter the Play Mod... Read more
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when usin...
How to reproduce:1. Open the "crash_repro" project2. Enter Play Mode Expected result: The Editor does not crashActual result: The Ed... Read more
The search icon in the "Searches" sections is blurry and inconsistent
Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify, that the "Se... Read more
Pivot in Sprite Editor is not applied when using Aseprite asset with Til...
Steps to reproduce: Open the attached project Select TestSprite asset and open Sprite Editor Select one of the Sprites Change the Pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS