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[Lost Crypt] Build fails in U6
Steps to reproduce: Ensure IL2CPP module is installed in your editor. Create a new 2D URP project, import Lost Crypt. Build & Ru... Read more
[iOS]Crash when reentering the Player when AR functions are enabled
Reproduction steps:1. Open the attached “ASDQWE” project2. Build the iOS Player onto a device3. In the Player, press the “Confirm” b... Read more
Shadows do not change in Scene when changing shadow cascade split value ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/ShadowSplitTest/ShadowSplitTest.unity” Scene3. Enter... Read more
[Lost Crypt] Readme text is white on light grey in light mode
Steps to reproduce: Create a new project, ensure you are in editor light mode. Download and import Lost Crypt Observe Readme in Happ... Read more
Margins of TMP GameObjects become the same when both are selected
How to reproduce:1. Open the “IN-90722_repro“ project2. Open the “SampleScene“3. Select the “t1“ GameObject4. In the Inspector windo... Read more
Tile Palette 'Z Position' value changes/reverts to the previous value wh...
Reproduction steps:1. Open the attached “IN-91215.zip” project2. Open the “SampleScene”3. Open the “Tile Palette” Window (Window >... Read more
Creating a Grid in the scene and then deleting it removes the default Grid
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Create New Tilemap -> Any Tilemap4... Read more
Default Tile Palette layout cuts of the part of Tile Palette preview
How to reproduce:1. Create a new 2D Unity Project2. Go to Window -> 2D -> Tile Palette3. Observe the Tile Palette preview Expe... Read more
Editor crashes when specifying BuildOptions.DetailedBuildReport and buil...
Reproduction steps:1. Open the “ASDQWE” project2. In the top menu, build an XCode project by selecting Tools > Build With Detaile... Read more
[Android] Android Adaptive Performance calls android.app.GameManager.get...
Reproduction steps:1. Open the attached “IN-85543” project2. In Build Settings, make sure that “Development Build”, “Deep Profiling”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class