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Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce:1. Open the attached “IN-93661.zip” project2. Open the “Scene” (Assets → Scenes)3. Enter Play Mode4. Observe the “B... Read more
"InvalidOperationException: Trackable 00000000000065D4-0000000000000000 ...
How to reproduce:1. Open the attached project "ARFoundationBugReport.zip"2. Enter Play Mode3. Click "Track Image A" in the Game view... Read more
[APV] Baking Set-Default.CellProbeOcclusionData.bytes does not exist War...
Steps to reproduce: Open the attached project Open the OutdoorsScene Open the Lighting window Click Generate Lighting Actual results... Read more
Crash on mono_custom_attrs_from_class_checked when metadata files are mi...
Reproduction steps:1. Create a new project with any template or open an existing project2. Observe the Editor crash or “{{error CS00... Read more
Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...
Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more
A different Font Asset is applied when the original Font Asset is delete...
How to reproduce: 1. Open the project "IN-97269_FontAssetReassignment"2. In the Project window, open "buttons.uxml"3. In the UI Buil... Read more
GfxDevice::UpdateBufferRanges when running UIBuilder tests
Steps to reproduce: Open UIBuilder tests Run ViewportToolbarTests Actual results: On some machines, we get an assert failure such as... Read more
[Android][BiRP] Depth processing is handled incorrectly on certain Andro...
Steps to reproduce:1. Open the attached project "SampleTest.zip"2. Switch the platform to Android3. Build to a Android device4. Obse... Read more
[APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Vol...
Steps to reproduce: Open the attached project Open OutdoorsScene Open Lighting Window Switch to Adaptive Probe Volumes tab Actual re... Read more
Buttons in the Overlay Menu in the Scene View are all gray even if they'...
Steps to reproduce: Create a new Universal 3D Unity project Maximize the Game View window Minimize the Game View window Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS