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“View Licenses” link overflows to the right when resizing Project Settin...
Steps to reproduce: Create any Project Navigate to Edit > Project Settings... > Adaptive Performance Install the Package if it... Read more
UI Scaling is off when rendered not in Reference Resolution
Steps to reproduce: Open the attached project Open the SampleScene Set the Game view to the Free Aspect Resize the Window and observ... Read more
Crash on PersistentManager::GetSerializedFileIfObjectAvailable when open...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Project crashes and loadin... Read more
Missing Pseudo Class in UI Toolkit Debugger
Steps to reproduce: [https://discussions.unity.com/t/unity-button-hover-backgorund-color-is-ignored-in-theme-style-sheets/946643/3] ... Read more
An extra separation line is present between the options in the AssetBund...
Steps to reproduce: Open any Project Select any Asset in the Project Browser In the Inspector, scroll to the Bottom and open the Dro... Read more
The "Action Properties" section misses a margin in the "Input Actions" w...
Steps to reproduce: Create a project Go to Edit -> Project Settings Go to the "Input System Package" Observe the right side of th... Read more
Xcode VisionOS builds fail with a "Circular dependency..." error when th...
How to reproduce:1. Create and open a new project named “Metal”2. Switch the Build Target to VisionOS3. Build and Run the project on... Read more
ScrollView.ScrollTo method does not work when trying to scroll to an ite...
Reproduction steps:1. Open the attached "IN-97613" project2. In the Toolbar select Window → “Repro”3. In the “Repro” window click “A... Read more
[VFXG] Having Texture3D property in SG throws console errors when VFX Ou...
Steps to reproduce: Import the attached package Open 'Scene' scene, 'VFX - All Properties' and 'Properties' ShaderGraph Observe that... Read more
“KeyNotFoundException” error thrown when pressing “Layout Loop++” in UI ...
Steps to reproduce:Create a project2. Open UI Toolkit Layout Debugger (Window > UI Toolkit > Layout Debugger)3. In Layout Debu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS