Search Issue Tracker
Fixed
Fixed in 6000.3.0b1
Votes
0
Found in
6000.0.45f1
6000.1.0b12
6000.2.0a8
6000.3.0a1
Issue ID
UUM-101747
Regression
No
“KeyNotFoundException” error thrown when pressing “Layout Loop++” in UI Toolkit Layout Debugger button
Steps to reproduce:
Create a project
2. Open UI Toolkit Layout Debugger (Window > UI Toolkit > Layout Debugger)
3. In Layout Debugger window press on “Update FrameIndex and PassIndex on underflow/overflow” checkmark
4. Press “Layout Loop++” button
5. Observe the Console window
Actual results: “KeyNotFoundException: The given key '(0, 0)' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <90608de5b7464836a1b66c3d03851b52>:0)” error is thrown in the Console
Expected results: No errors are thrown in the Console
Reproducible with versions: 6000.0.45f1, 6000.1.0b12, 6000.2.0a8
Can’t test with versions: 2021.3.50f1, 2022.3.60f1 (UI Toolkit Layout Debugger window is not available)
Tested on (OS): MacBook Pro Sequoia 15.3.2 (Apple M1 Max)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment