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Tizen Error: fail to get the stdin console mode
Tizen Error: fail to get the stdin console mode 1. What happened Tizen plugins work, but they produce an error in the editor console... Read more
[MonoDevelop]MonoDevelop displays a different file than the one the user...
To reproduce:1. Launch MonoDevelop by double-clicking a .cs file (call it FirstFile.cs, to use an example).2. Quit MonoDevelop.3. Do... Read more
[UI] RenderTexture does not render World Space UI
[UI] RenderTexture does not render World Space UI 2. How we can reproduce it using the example you attached1) Download project and o... Read more
[Shadows]Spotlight Shadows - Displaying Incorrectly at Specific Angle
Steps to reproduce: 1) Download attached project.2) Open scene "Test".3) Gently drag spotlight on Z axis forward and backward in sce... Read more
Flare starts to flicker when rigidbody has certain velocity
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/MainScene"3. Run it4. Notice that once velocity is around 200 flar... Read more
[WSA] on Universal 10 Screen.orientation returns incorrect orientation s...
When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientati... Read more
Incorrect shadows displayed after importing the "Ultimate FPS" project. ...
Incorrect shadows displayed after importing the "Ultimate FPS" project. The editor needs to be closed and the project reopened. 1. W... Read more
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not a...
[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor" 1. ... Read more
[Texture3D] Add Texture3D.SetRawTexture data
Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more
[Texture3D] Allow non-power-of-two Texture3D sizes
Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor