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Preloaded Assets from Player Settings are not loaded during play
Reproduction steps:1. Open attached project2. Play the project without selecting anything (gif attached)3. If the asset is selected ... Read more
[Linux Editor] Editor crashes when resizing window
Steps to reproduce:1) Open the attached project or create a new one.2) Switch the editor to windowed mode.3) Resize the editor windo... Read more
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene- build the scene for standalone and notice that even tough Default is Native... Read more
[UI] Disabling the camera affects brightness of Canvas Image (Linear col...
Steps to reproduce:1. Open the attached project2. Load 'TestColorSpace.unity' scene3. Set Color Space to 'Linear' in 'Edit/Project S... Read more
[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...
1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more
[UNET] Disconnection with small amounts of packet loss
Reproduction Steps:1. Open User's project2. Enable Network simulator and set Simulated Packet Loss to 5%3. Build and run Test scene4... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5a... Read more
Xiaomi miPad crashes when scene contains more than one animation control...
Reproduction steps:1) Open user's attached project2) Build "testScene" scene3) Run built project on Xiaomi mi Pad-- Notice that proj... Read more
AmbiguousMatchException is thrown when Animation calls overloaded method
Reproduction steps:1. Open the attached project "Repro.zip"2. Open the "Test" scene3. Open the Animation tab4. Select GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
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