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Building player after moving assets hangs the editor
Steps to reproduce:1) Open the attached project.2) Open scene 'testScene.unity'.3) Go to /Assets/Resources/DontWant and select an im... Read more
[Sprites][Materials] New created sprite with default material after savi...
Reproduction steps:1) Create new project2) Create a new sprite (GameObject > 2D Object > Sprite)3) Notice that from 5.4 Unity ... Read more
[iOS][IL2CPP] Game crashes when trying to access FieldInfo.GetValue on i...
Steps to reproduce: 1. Open attached project (getvalue_stripped.zip)2. Switch to iOS and make sure scripting backend is set to IL2CP... Read more
[WebGL] build fails with apostrophe in build output path
-e: see title. works by just removing the apostrophe from the path -repro:--create new project--make a folder inside of the project ... Read more
[Platform Dependent Compilation]: Mobile Platform Properties are not sho...
[Platform Dependent Compilation]: Mobile Platform Properties are not shown in auto-completion in Monodevelop and VS 1. What happened... Read more
[Shaders][5.4] Engine uses more built-in shader keywords (compared to 5....
In Unity 5.4, the engine and the built-in shaders use up about 55 shader keywords (limit is 128 unique keywords per project). This i... Read more
XCode fails building Avro serialization plugin
1. Open project from link below2. Build to iOS3. Building via XCode will fail with use of undeclared indetifiers in Bulk_Avro_0.cpp ... Read more
Preloaded Assets from Player Settings are not loaded during play
Reproduction steps:1. Open attached project2. Play the project without selecting anything (gif attached)3. If the asset is selected ... Read more
[Linux Editor] Editor crashes when resizing window
Steps to reproduce:1) Open the attached project or create a new one.2) Switch the editor to windowed mode.3) Resize the editor windo... Read more
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene- build the scene for standalone and notice that even tough Default is Native... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12