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Command buffers don't work until the camera is re-enabled
Steps to reproduce:1. Open project2. Open "editor_tool_scene" scene3. Go to Main Camera in object hierarchy and locate "Simple Scree... Read more
Deleting game object in Scene view baked mode after baking lightmaps cra...
- Open the attached project- Select the Vehicles parent game object in the Hierarchy view and set its Static field (enable static fo... Read more
[OSX] Unity leaks memory when a controller is connected
Around 5 MB/s are leaked with a controller connected, when the controller is sending events both on the Editor and the Player. Steps... Read more
Unity crashes when instantiating a scriptable object with transform par...
Steps to reproduce:1) open attached project 'Object.zip'2) open and play scene 'Main" - crashes when:Instantiate(ScriptableObject, t... Read more
Light bounce gets cast on game object despite the set of light's culling...
Steps to reproduce:- Open attached project and the scene named "Bounce Culling Demo"- Notice that "Room A" and "Room B" are set to t... Read more
[GUILayout] GUILayout.BeginArea() does not draw GUIContent in custom men...
1. Open the attached project2. Open the custom window in 'Window\TestWindow'3. Notice that the 'unityFooterLogo' is drawn in the win... Read more
[Android] Crash on changing bundle indentifier in project settings
Steps to reproduce:1. Create new project2. Don't make any changes and build it for Android platform--Warning pops and tells you to c... Read more
CPU spikes when moving Particle Systems in game; Material.SetPassUncache...
Reproduction Steps:1. Open User's project2. Make sure Profiler is visible3. Play sceneNote: One or two spikes usually appear at the ... Read more
Plane Distance parameter in canvas does not affect raycasting order
Reproduction steps:1. Open the attached project "Repro.zip"2. Open scene "SortingTest"3. Notice that CanvasFRONT has white image whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12