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SetRenderTarget with 3D volume texture and 2D array texture can't set mi...
How to reproduce: 1. Open attached project2. Open scene RT_3D_MIPMAP_SCENE.unity3. Play the scene- Note the sphere turns red4. Modif... Read more
Pop-up is over the dropdown when the window is at the bottom of the screen
Steps to reproduce : - create a new scene and select the main camera- move the inspector to the bottom of the screen- click on the C... Read more
[tvOS] Memory usage is consistently increasing in a tvOS build
Steps to reproduce: 1. Open attached project2. Build for tvOS3. Build generated Xcode project to Apple TV4. Keep the project running... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
UI GameObjects with missing prefabs change position in hierarchy when en...
Reproduction steps1) Open "800186repro" project2) Open "repro" scene3) Notice that "Canvas" GameObject has 2 children: "Image" and "... Read more
Standard Assets / Utility / AlphaButtonClickMask.cs - wrong pivot bug
1) What happenedStandard Assets/Utility/AlphaButtonClickMask.csIt works only in pivot(1, 1). But it doesn’t work otherwise. 2) How c... Read more
Even when "Weaver failure: unable to locate assemblies" error message is...
Steps to reproduce:1. Open attached project or create a new one.2. Right click in the "Project" window.3. Select "Create->C# Scri... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce:1. Create an empty project.2. Add two Cube objects.3. Select one of two cubes.4. Press and hold 'V' to enable ver... Read more
[API update] Boo/UnityScript scripts accessing obsoleted indexer propert...
Steps to reproduce:1. Download and open attached project.2. Download and open folder named "script_testes".3. Drag and drop script n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal