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Crash on 'memcpy' while building project in command line without Library...
Steps to reproduce:1. Extract project2. Open windows command line3. Modify user provided command (posted by me in last edit) in orde... Read more
Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file.2) Make new project in Unity.3) Import this "Needle_holde_M... Read more
Different number of batches between Build and Editor when using StaticBa...
1. Open the attached project2. Open the available scene3. Enable 'BatchingScript' in the Hierarchy4. Play scene5. Open the profiler ... Read more
[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps:1. Open User's project2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 03. Notice that the Text is OVER th... Read more
Unity crashes while importing 26000x26000 JPG file
Import the attached project. If the editor doesn't crash, do a Reimport All. The Editor will crash at this point with the following ... Read more
[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce:1. Create new Unity project.2. Create new scene.3. Create empty object in the fresh scene, then add "Sprite Rende... Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity.2) Observe crash while importing assets. R... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce:1. Open attached project2. 'Build and run' Test scene-- Notice counter value which increases over time3. Enable '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal